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We want to answer one of the most frequently asked questions: what are the professions and how they are used in the game.
Let’s start from the beginning. Each colonist can have а profession. Actually, several different professions at the same time as the more trained colonists can get more than one. Some pioneers will have a profession from the start, but usually, they ‘learn’ it after repeating the same job a few times. For example, if you send your crew to an asteroid mining, and do it repeatedly then most likely members of the expedition will become miners.
Each profession gives colonist different bonuses. But more importantly, it defines the perks the colonist can get during a professional level-up. Some perks give a boost to stats, some increase the effectiveness of actions. Every profession has 10 levels. Then your colonist gets enough work experience and is ready to level-up his profession, you can pay some resources to make it happen. Note that every subsequent level will require more resources to be achieved.
Let take a look at current professions in Asteroid Rush. We have:
Commando - a soldier profession that specializes in battles and teammates covering during mining expeditions. They have better skills in skirmish and surviving.
Miner- an engineer profession. Miner can get more ore from deposits. And they are less tired doing it.
Geologist - a scientist profession. Geologist has bonuses at geological exploration and can get more rare ore from the deposits.
Colonist - a jack-of-trades profession. They are a bit of everything, and also understand medicine to a degree, that will help reducing crew recovery time.
Later on, we will be adding some new professions like, for example, ‘a teacher’.The teacher will be more successful in teaching young colonists new skills.
If you already own some colonists contracts and want to know more about their jobs, join our Discord or Telegram chats.
Each colonist has 4 main parameters - Stamina, Willpower, Intellect and Luck. Basic values of these parameters depend mainly on random and a bit on the training level of the colonists and can be improved by leveling up a profession and obtaining positive perks. Let’s take a closer look at each parameter:
Stamina is the main stat for miners as they will have max profit from it. Stamina increases endurance level (reduce
Energy depleting speed thus helping colonists in becoming tireless.
Willpower increases the battle potential of colonists so it is quite useful for a commando.
Intellect works best for scientists. Colonists with the greater intellect increase their chances in finding rare materials as well as gaining additional experience.
Luck helps your crew members to be a bit more successful in every action.
Colonists also have their HPs and Energy level. HPs determines how many hits a colonist could take before he will be brought down (not killed but automatically frozen for the following revival). And Energy defines the current fatigue state. Every action requires energy to be spent, and, if it drops too low, that drastically affects the efficiency of a colonist. Energy replenishes itself over time, and certain perks, consumables, VIP-services, and, of course, high Stamina could greatly speed up this process.
Asteroid mining is the main activity in Asteroid Rush. In general, it is as simple as it sounds — you can mine resources from the asteroids, bring it back to your base and sell them to get a different kind of services and tokens. But let’s take a closer look.
The thing is that you can not just get to an asteroid and start mining anywhere. First, you have to get a mining license to the specific asteroid class. There are four classes: Delta, Gamma, Beta and Alpha — from the worst to best. The higher the class of an asteroid the more valuable resources you will get from it. And so the licenses get more expensive too.
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Now you have your first mining patent and are ready to start an expedition.
You have to prepare a team and choose a suitable mining tactic.
Fast gathering — your crew will try to collect resources as fast as possible. Expedition time will be greatly reduced but your team will not check up the collected ore on the spot, so there is a higher chance that most of it will be a waste rock.
Standard procedure — the balanced approach. The team will be more careful and will try to find more rich ore deposits. But it will take more time thus increasing the chances to get into a skirmish.
Sorting and selecting — the slowest one but the most rewarding one. Your crew will be focused on sorting ore and finding the best resources. But be careful — it will take time during which your team will be very vulnerable to enemy raiding. Better be ready for it.
Always remember that your team may face another mining expedition. Rich asteroids may be crawling with miners and commandos of other players. So plan your expedition accordingly.